Box Game Devlog 2


Well, I've done a few things since I wrote my last devlog, mainly worked on the movement system and the procedural room generation.

I decided that just moving on the floor was a little boring so I took off the gravity and allowed the character to float around which kind of reminded me of a game I had played a while ago called Overload. It worked out pretty well I think, maybe there could be a little more tweaking in the rotation and the speed.

Next, I added a map so that you could see a little bit of the rest of the map. When I originally implemented the map, rooms were a single floor and so it made sense. But now that the rooms are multiple floors it may be a little hard to read, this is something I'll need to look at later.

Speaking of multiple floors, I finally improved the procedural spawning system to support multiple levels, so that flying around wouldn't be so boring and it could make use of some vertical space.

I guess the biggest difference in terms of looks, is that there is color now and not a lot of darkness. I'll keep tweaking the colors to find a mixture that looks good, but for now BubbleGum will have to do. Because of the fact that it is much easier to look around now, I have removed the little orb of light that you could command for now, at least until I find a role for it. Also there are two guns, that is all.

The guns are just some sprites I made in piskel and TBH they only look decent because of how close they are to the camera and the motion blur. I still need to find a real artist to make these choices for me.

The game is starting to go in a direction that I feel would benefit greatly with multiplayer, either local or online. Fighting other people with the movement system currently in place seems pretty neat to me.

Files

0.2.zip 59 MB
Oct 26, 2018

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